Conferencia

Arbiser, A. "Towards the unification of intuitive and formal game concepts with applications to computer chess" (2005) 2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005
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Abstract:

A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, tactical play, etc. We present a manner of transferring these intuitions, which are in general ambiguous and not well defined, into formal definitions, and then directly to use them in game play. Among other concepts we define notions of attack, threat, defensive play and strategic play. Experiments are made in computer chess to empirically evaluate this technique. There are applications to machine learning, such as the possibility of combining different evaluation functions into a single one. There are also important applications in education such as teaching and evaluation of human players. © 2005 Authors & Digital Games Research Association DiGRA.

Registro:

Documento: Conferencia
Título:Towards the unification of intuitive and formal game concepts with applications to computer chess
Autor:Arbiser, A.
Ciudad:Vancouver, BC
Filiación:Dept. of Computer Science, FCEyN, University of Buenos Aires, Ciudad Universitaria, Intendente Güiraldes s/n, (1428) Buenos Aires, Argentina
Palabras clave:Chess; Evaluation function; Heuristics; Intuition; Null-mover; Chess; Evaluation function; Heuristics; Intuition; Null-mover; Interactive computer graphics; Function evaluation
Año:2005
Título revista:2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005
Título revista abreviado:Proc. DiGRA Conf.: Changing Views - Worlds Play
Registro:https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_NIS03822_v_n_p_Arbiser

Referencias:

  • Abramson, B., Learning expected-outcome evaluators in chess (1988) Proceedings of the AAAI Spring Symposium on Computer Game Playing, pp. 26-28. , H. Berliner, editor. Stanford University
  • Abramson, B., On learning and testing evaluation functions (1990) Journal of Experimental and Theoretical Artificial Intelligence, 2 (3), pp. 182-193
  • Anantharaman, T.S., Evaluation tuning for computer chess: Linear discriminant methods (1997) International Computer Chess Association Journal, 20 (4), pp. 224-242
  • Baum, E.B., Smith, W.D., (1993) Best Play for Imperfect Players and Game Tree Search
  • Fürnkranz, J., (1996) Machine Learning in Computer Chess: The Next Generation, , Austrian Research Institute for Artificial Intelligence, Vienna, TR-96-11
  • Plaat, A., Schaeffer, J., Pijls, W., De Bruin, A., Best-first fixed-depth game-tree search in practice (1995) IJCAI'95, , Montreal
  • Schaeffer, J., Lu, P., Szafron, D., Lake, R., A re-examination of brute-force search games: Planning and learning (1993) AAAI Report FS9302, pp. 51-58. , Chapel Hill, N.C

Citas:

---------- APA ----------
(2005) . Towards the unification of intuitive and formal game concepts with applications to computer chess. 2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005.
Recuperado de https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_NIS03822_v_n_p_Arbiser [ ]
---------- CHICAGO ----------
Arbiser, A. "Towards the unification of intuitive and formal game concepts with applications to computer chess" . 2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005 (2005).
Recuperado de https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_NIS03822_v_n_p_Arbiser [ ]
---------- MLA ----------
Arbiser, A. "Towards the unification of intuitive and formal game concepts with applications to computer chess" . 2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005, 2005.
Recuperado de https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_NIS03822_v_n_p_Arbiser [ ]
---------- VANCOUVER ----------
Arbiser, A. Towards the unification of intuitive and formal game concepts with applications to computer chess. Proc. DiGRA Conf.: Changing Views - Worlds Play. 2005.
Available from: https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_NIS03822_v_n_p_Arbiser [ ]