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Abstract:

Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a simple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are procedural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity. © 2015 Bastin et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

Registro:

Documento: Artículo
Título:Quantitative pedagogy: A digital two player game to examine communicative competence
Autor:Lopez-Rosenfeld, M.; Carrillo, F.; Garbulsky, G.; Slezak, D.F.; Sigman, M.
Filiación:Laboratorio de Inteligencia Artificial Aplicada, Departamento de Computación, Facultad de Ciencias Exactas y Naturales, Ciudad Universitaria, Buenos Aires, 1428, Argentina
El Mundo de Las Ideas, Buenos Aires, Argentina
Laboratorio de Neurociencia, Universidad Torcuato di Tella, Av. Figueroa Alcorta 7350, Ciudad de Buenos Aires, C1428BCW, Argentina
Palabras clave:creativity; drawing; human; human experiment; literature; pedagogics; quantitative analysis; quantitative study; adult; interpersonal communication; mobile application; professional competence; smartphone; teaching; young adult; Adult; Communication; Humans; Mobile Applications; Professional Competence; Smartphone; Teaching; Young Adult
Año:2015
Volumen:10
Número:11
DOI: http://dx.doi.org/10.1371/journal.pone.0142579
Título revista:PLoS ONE
Título revista abreviado:PLoS ONE
ISSN:19326203
CODEN:POLNC
Registro:https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_19326203_v10_n11_p_LopezRosenfeld

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Citas:

---------- APA ----------
Lopez-Rosenfeld, M., Carrillo, F., Garbulsky, G., Slezak, D.F. & Sigman, M. (2015) . Quantitative pedagogy: A digital two player game to examine communicative competence. PLoS ONE, 10(11).
http://dx.doi.org/10.1371/journal.pone.0142579
---------- CHICAGO ----------
Lopez-Rosenfeld, M., Carrillo, F., Garbulsky, G., Slezak, D.F., Sigman, M. "Quantitative pedagogy: A digital two player game to examine communicative competence" . PLoS ONE 10, no. 11 (2015).
http://dx.doi.org/10.1371/journal.pone.0142579
---------- MLA ----------
Lopez-Rosenfeld, M., Carrillo, F., Garbulsky, G., Slezak, D.F., Sigman, M. "Quantitative pedagogy: A digital two player game to examine communicative competence" . PLoS ONE, vol. 10, no. 11, 2015.
http://dx.doi.org/10.1371/journal.pone.0142579
---------- VANCOUVER ----------
Lopez-Rosenfeld, M., Carrillo, F., Garbulsky, G., Slezak, D.F., Sigman, M. Quantitative pedagogy: A digital two player game to examine communicative competence. PLoS ONE. 2015;10(11).
http://dx.doi.org/10.1371/journal.pone.0142579